CHANGELOG

0.2.2
	- Uses the Lua 'pcall' function to invoke all user functions
	  allowing errors to be logged and the framework to continue
	  working in the event of fatal errors in user code.
	- spawn: fixed the 'adjust' function to calculate a proper random
	  position within the specified radius.
	- level: the DROPP OFP timer is no longer explicitly restarted
	  on a reload since OFP restores it automatically.
	- Added DROPP:try that uses 'pcall' to call a function and log
	  any errors.

0.2.1
	- Includes Dschonny's latest (v0.6) d3d9.dll
	- hotkeys: Fixed bug resetting the path to the keyfile
          in a checkpoint reload if the path islonger than
	  63 characters.
	- utils: Added the function getImmediateParent(entity) to the
	  utils module.
	- spawn: Fixed the onSpawnedReady event so the check
	  isVehicle is performed before isUnit. Vehicles
	  are also units and were not being assigned correctly.
	- spawn: All entities in a spawned entity set are added to
	  the Entities table.
	- spawn: The methods SpawnUnit and ActivateUnit clear any
	  references to the unit from the Entities table before
	  spawning/activating the unit.
	- level: The level script not longer calls timer._load() on
          a checkpoint reload.
	- timer: The timer script is now responsible for loading the
	  save file itself on a checkpoint reload.
	- DroppCreator: The DroppCreator program can now be used to 
	  update and existing DROPP mission to use the latest version
	  of the DROPP scripts.
	- DroppCreator: Updates the level script in the start-core.mssn
	  file and injects the utils and logging modules.
	- starter-core.mssn: Removed the utils and logging modules.

0.2.0
	- Initial release.

0.1.x
	- Original, unreleased version of DROPP.